Online Learning · 2014 · 26 citations · 32 references
EducationEducational TechnologyHigher EducationHigher Education LeadershipMental Health PromotionVirtual Reality In EducationGame-based LearningVideo Game StudiesVirtual Classroom InteractionVirtual ClassroomsVirtual Learning EnvironmentsConversationsCultural Competency TrainingGame-based SimulationPost-traumatic Stress CounselingPost-traumatic Stress ResponseRole-play PracticeUnderserved Student PopulationsVirtual Reality Learning Games
Veterans and military service members enter the classroom with valuable life and leadership experience; however, transitioning to student life represents unique challenges. Like the larger veteran population, student veterans may bring to campus the negative aftereffects of their combat experiences in the form of Post-Traumatic Stress, substance abuse, depression, and thoughts of suicide. To better support and retain the nation’s growing number of student veterans, higher-education institutions are beginning to train faculty and staff to more effectively understand and meet the needs of student veteran populations. This study examines the impact of a new and innovative game-based virtual training simulation where users role-play with emotionally responsive virtual student veterans to understand the unique value veterans bring to campus, the obstacles they face in their pursuit of a college degree, effective tactics for managing challenging conversations and the best practices for connecting student veterans exhibiting signs of psychological distress with appropriate support services. Longitudinal data showed significant (p
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Motivational Interviewing with Problem Drinkers
William R. Miller · Behavioural Psychotherapy · 1983 · 1.4K citations
It’s only a computer: Virtual humans increase willingness to disclose
Gale Lucas, Jonathan Gratch, Aisha King et al. · Computers in Human Behavior · 2014 · 891 citations