Publication | Closed Access
A full-3D voxel-based dynamic obstacle detection for urban scenario using stereo vision
64
Citations
10
References
2013
Year
Unknown Venue
EngineeringField RoboticsPoint Cloud ProcessingPoint CloudVoxels Creation3D Computer VisionImage AnalysisStereo VisionAutonomous VehiclesSystems EngineeringComputational GeometryGeometric ModelingMachine VisionVehicle LocalizationDense Voxel-based MapStructure From MotionAutonomous NavigationComputer Vision3D VisionOdometryNatural SciencesComputer Stereo VisionRoboticsAutonomous Ground VehiclesStereoscopic ProcessingUrban Scenario
Autonomous Ground Vehicles designed for dynamic environments require a reliable perception of the real world, in terms of obstacle presence, position and speed. In this paper we present a flexible technique to build, in real time, a dense voxel-based map from a 3D point cloud, able to: (1) discriminate between stationary and moving obstacles; (2) provide an approximation of the detected obstacle's absolute speed using the information of the vehicle's egomotion computed through a visual odometry approach. The point cloud is first sampled into a full 3D map based on voxels to preserve the tridimensional information; egomotion information allows computational efficiency in voxels creation; then voxels are processed using a flood fill approach to segment them into a clusters structure; finally, with the egomotion information, the obtained clusters are labeled as stationary or moving obstacles, and an estimation of their speed is provided. The algorithm runs in real time; it has been tested on one of VisLab's AGVs using a modified SGM-based stereo system as 3D data source.
| Year | Citations | |
|---|---|---|
Page 1
Page 1