2007 · 27 citations · 13 references
ArchitectureVisualization3D ModelingInteraction DesignUser Experience DesignAugmented RealityGeometry ProcessingInteraction Design For Augmented RealityMesh EditingMobile Human-computer InteractionMobile User ExperienceAugmented Reality On Mobile DevicesInteractive Geometry EditingInteractive Mesh EditingMobile Augmented RealityMobile Augmented Reality SystemsPerception-action CouplingPolygon Mesh EditingVideo See-through Displays
This paper describes how a mobile phone can be used as a six degree of freedom interaction device for 3D mesh editing. Using a video see-through Augmented Reality approach, the mobile phone meets several design guidelines for a natural, easy to learn, 3D human computer interaction device. We have developed a system that allows a user to select one or more vertices in an arbitrary sized polygon mesh and freely translate and rotate them by translating and rotating the device itself. The mesh is registered in 3D and viewed through the device and hence the system provides a unified perception-action space. We present the implementation details and discuss the possible advantages and disadvantages of this approach.
13
Face to face collaborative AR on mobile phones
Anders Henrysson, Mark Billinghurst, Mark Ollila · 2005 · 252 citations
Video See-Through AR on Consumer Cell-Phones
Miriam Mohring, Christian Lessig, Oliver Bimber · 2005 · 167 citations
User performance in relation to 3D input device design
Shumin Zhai · ACM SIGGRAPH Computer Graphics · 1998 · 167 citations
Anders Henrysson, Mark Ollila · 2004 · 118 citations
Computing, Information Technology, Human-computer Interaction +16