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Video See-Through AR on Consumer Cell-Phones
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2005
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Machine VisionEngineeringHead-mounted DisplayConsumer Cell-phoneVideo CommunicationVideo See-through ArEye TrackingVirtual RealityRendered 3DBusinessAugmented Reality GameMobile Television3D VideoMobile ComputingComputer-mediated RealityAugmented RealityOpengl Rendering PipelineComputer Vision
We present a first running video see-through augmented reality system on a consumer cell-phone. It supports the detection and differentiation of different markers, and correct integration of rendered 3D graphics into the live video stream via a weak perspective projection camera model and an OpenGL rendering pipeline.