Publication | Open Access
Generation Alpha at the Intersection of Technology, Play and Motivation
69
Citations
16
References
2014
Year
Unknown Venue
Video Game DevelopmentEngineeringOnline GamingEducationEarly Childhood EducationEducational GameGame DesignGamificationUser ExperienceGame StudyGeneration AlphaCulturePerformance StudiesVernacular Game-makingEarly Years AdoptionEarly Years EducationHuman-computer InteractionScience And Technology StudiesSocial InnovationTechnology
This paper considers the intersection of technology and play through the novel approach of gamification and its application to early years education. The intrinsic connection between play and technology is becoming increasingly significant in early years education. By creating an awareness of the early years adoption of technology into guiding frameworks, and then exploring the makeup of gaming elements, this paper draws connections for guiding principles in adopting more technology-focused play opportunities for Generation Alpha.
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