Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting

Jean‐Sébastien Monzani, Paolo Baerlocher, Ronan Boulic, Daniël Thalmann

Computer Graphics Forum · 2000 · 110 citations · 7 references

DOIFull text

Open access

Concepts

Abstract

In this paper, we present a new method for solving the Motion Retargeting Problem, by using an intermediate skeleton. This allows us to convert movements between hierarchically and geometrically different characters. An Inverse Kinematics engine is then used to enforce Cartesian constraints while staying as close as possible to the captured motion.

References

7