Computer Graphics Forum · 2000 · 110 citations · 7 references
EngineeringRobotics EngineeringRoboticsCharacter AnimationInverse KinematicsKinematic ConstraintsKinematic ModelingKinematicsMotion CaptureConstraint-based SynthesisInverse Kinematic ConstraintsKinematic AnimationMotion RetargetingMotion SynthesisSkeletal Motion Modeling
In this paper, we present a new method for solving the Motion Retargeting Problem, by using an intermediate skeleton. This allows us to convert movements between hierarchically and geometrically different characters. An Inverse Kinematics engine is then used to enforce Cartesian constraints while staying as close as possible to the captured motion.
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Retargetting motion to new characters
Michael Gleicher · 1998 · 846 citations
Armin Bruderlin, Lance R. Williams · 1995 · 660 citations
Andrew Witkin, Zoran Popović · 1995 · 594 citations · Full text
Physically based motion transformation
Zoran Popović, Andrew Witkin · 1999 · 441 citations