Kinematic Animation

Kinematic Animation is a computational animation technique that generates character motion by solving inverse or forward kinematics to achieve desired end-effector positions while preserving anatomical constraints.

82

Publications

11.6K

Citations

194

Authors

91

Institutions

Publications per year

2017–2026

6

Authors

194

  1. MN
    Michael Neff

    University of California, Davis, United States

    4 publications · 111 citations

    4

    h-index

  2. HK
    Hyeong‐Seok Ko

    Seoul National University, South Korea

    4 publications · 362 citations

    4

    h-index

  3. FM
    Franck Multon

    Université Rennes 2, France

    4 publications · 230 citations

    4

    h-index

  4. TK
    Taku Komura

    University of Edinburgh, United Kingdom

    4 publications · 125 citations

    4

    h-index

  5. MF
    Michael F. Cohen

    Microsoft (United States), United States

    3 publications · 308 citations

    3

    h-index

1–5 of 194

Venues

  1. Computer Graphics Forum

    10 publications · 422 citations

    10

    h-index

  2. IEEE Computer Graphics and Applications

    8 publications · 878 citations

    8

    h-index

  3. ACM Transactions on Graphics

    TOG · 6 publications · 1.6K citations

    6

    h-index

  4. 5

    h-index

  5. Computer Animation and Virtual Worlds

    3 publications · 67 citations

    3

    h-index

1–5