Journal on Educational Resources in Computing · 2008 · 22 citations · 19 references
EducationComputer ScienceEducational TechnologyComputer ArchitectureInstructional DesignPedagogyGame-based LearningVirtual Learning EnvironmentsComparative Case Study DesignComputer OrganizationComputer Science PedagogyCourse ArchitecturePedagogical ModelsStudent Learning OutcomesStudent Performance AnalysisStudent Performance Assessment
The ubiquity of personal computational devices in the lives of today's students presents a meaningful context for courses in computer organization beyond the general-purpose or imaginary processors routinely used. This article presents results of a comparative study examining student performance in a conventional organization course and in one that has been contextualized using a personal gaming platform as the pedagogical architecture. We find minimal differences in student learning but significant motivation and engagement gains for those in the contextualized course.
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The Art of Computer Programming
G.E. Whitesides · Nuclear Science and Engineering · 1970 · 6.1K citations
Unlocking the clubhouse: women in computing
Choice Reviews Online · 2002 · 2K citations
Schools for thought: a science of learning in the classroom
Choice Reviews Online · 1993 · 462 citations