Procedia - Social and Behavioral Sciences · 2012 · 15 citations · 7 references
EducationComputer ScienceEducational TechnologyAlgorithmsComputer-assisted InstructionInstructional DesignComputer Science EducationEducational Game DesignEducational Software DesignGame PlayingGame-based LearningInteractive Learning EnvironmentsAnimation Design PrinciplesDigital Game-based LearningGame Design For LearningGamified LearningLearning Environment DesignObjects
Algorithmic thinking is a key ability in computer science education. This paper presents a novel approach in conceiving a hybrid learning environment that combines digital games characteristics, Micro World, and algorithm animation principles. AlgoGames supports learner's first steps in algorithmic thinking by offering funny and challenging learning situations. Two main options are available to learners. The first one is a micro world, inspired by LOGO, where the student can write and visualize algorithms that create and act upon objects. The second option involves teacher's reference algorithms; the student is faced with world objects’ behavior and has to mime it. A primary evaluation was conducted showing real game-like motivation in using the system.
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