UND Scholarly Commons (University of North Dakota) · 2006 · 1.2K citations · 4 references
EducationEducational TechnologyLiteracy EducationDigital Culture StudiesE-learningPedagogyDigital LiteracyGame-based LearningOnline LearningVideo Game StudiesDigital Game-based LearningDigital Learning Tools
After years of research and proselytizing, the proponents of digital game-based learning (DGBL) have been caught unaware. Like the person who is still yelling after the sudden cessation of loud music at a party, DGBL proponents have been shouting to be heard above the prejudice against games. But now, unexpectedly, we have everyone's attention. The combined weight of three factors has resulted in widespread public interest in games as learning tools.
4
What Video Games Have to Teach Us about Learning and Literacy
Education + Training · 2004 · 6.7K citations · Full text