E-Learning and Digital Media · 2007 · 25 citations · 26 references
EducationEducational PsychologyLiteracy EducationPlay-based LearningReading DevelopmentReading EducationCritical LiteracyGame-based LearningLiteracy InstructionMedia LiteracyVideo Game StudiesDigital Game-based LearningGame Play
The rapidly growing phenomenon of video games, along with learning that takes place through video game play, have raised concerns about the negative impact such games are reputed to have on youth, particularly boys. However, there is a disconnect between the discourse that suggests that boys are failing in learning literacy skills, and the discourse that suggests that they are learning highly sophisticated literacy skills through engagement with video games. This article reports on a research project investigating the literacy skills boys are learning through video game play and explores whether these skills are actually beneficial and whether they aid learning or distract from more useful literacy learning and healthy pursuits.
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What Video Games Have to Teach Us about Learning and Literacy
Education + Training · 2004 · 6.7K citations · Full text
A Pedagogy of Multiliteracies: Designing Social Futures
The New London Group · Harvard Educational Review · 1996 · 5.4K citations
Marc Prensky · Computers in entertainment · 2003 · 3.1K citations
Education, Educational Psychology, Educational Technology +13