2012 · 47 citations · 12 references
EducationEducational TechnologyTeachingE-learningInstructional DesignStudent EngagementE-learning DesignEmotional EngagementEngagement In Online LearningGame-based LearningInteractive Learning EnvironmentsOnline LearningAchievement MeasurementE-learning EngagementGame Design For LearningLearner Engagement DesignMotivation In Learning Design
An increasing number of students are learning in digitalized education environments. For younger generations of students who have grown up participating in digital environments and virtual reality, E-learning is considered to be an appropriate educational platform. In particular, video lectures are regarded as key component of E-learning systems. However, online lecture systems have limitations in sustainability due to a lack of motivation on the part of the learner. To provide motivation for users, we focus on enhancing emotional engagement with 'gameful design.' By gameful design, we mean extending game thinking to non-game contexts. In this study, we apply gameful design to video lecturing systems, and we expect this design to enhancing emotional engagement in learning, thereby increasing educational achievement.
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What Video Games Have to Teach Us about Learning and Literacy
Education + Training · 2004 · 6.7K citations · Full text
The art of game design: a book of lenses
Choice Reviews Online · 2009 · 893 citations
Arts, Design, Interaction Design +6