Science · 2009 · 363 citations · 16 references
EducationInstructionScience EducationInstructional DesignPedagogyStem EducationDigital CurriculumGame-based LearningIntegrated Stem EducationStem CurriculumStem Education PolicyVideo Game StudiesDigital Game-based LearningEducational Games For ScienceGame-based Science LearningPedagogical ScaffoldingStem Curriculum Integration
Video games have enormous mass appeal, reaching audiences in the hundreds of thousands to millions. They also embed many pedagogical practices known to be effective in other environments. This article reviews the sparse but encouraging data on learning outcomes for video games in science, technology, engineering, and math (STEM) disciplines, then reviews the infrastructural obstacles to wider adoption of this new medium.
16
What Video Games Have to Teach Us about Learning and Literacy
Education + Training · 2004 · 6.7K citations · Full text