Publication | Open Access
High-performance polygon rendering
142
Citations
12
References
1988
Year
EngineeringComputer Graphic TechniqueComputer-aided DesignHigh-performance PolygonVirtual RealityVisual ComputingParallel ComputingInteractive Computer GraphicComputational GeometryReal-time Computer GraphicGeometric ModelingExpressive RenderingComputer EngineeringComputer ScienceSystem ArchitectureRealtime DisplayNatural SciencesShaded PolygonsParallel Programming
This paper describes a system architecture for realtime display of shaded polygons. Performance of 100,000 lighted, 4-sided polygons per second is achieved. Vectors and points draw at the rate of 400,000 per second. High-speed pan and zoom, alpha blending, realtime video input, and antialiased lines are supported. The architecture heavily leverages parallelism in several forms: pipeline, vector, and array processing. It is unique in providing efficient and balanced graphics that support interactive design and manipulation of solid models. After an overview of algorithms and computational requirements, we describe the details of the implementation. Finally, the unique features enabled by the architecture are highlighted.
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