Real-time Surface Rendering

Real-Time Surface Rendering is a surface rendering technique that enables the interactive generation and display of visual representations of 3D surfaces with minimal latency, typically achieving frame rates sufficient for dynamic user interaction or real-time simulation.

72

Publications

5.7K

Citations

205

Authors

69

Institutions

Publications per year

2017–2026

5

Authors

205

  1. CL
    Charles Loop

    Microsoft (United States), United States

    5 publications · 199 citations

    5

    h-index

  2. XT
    Xin Tong

    Microsoft Research Asia (China), China

    4 publications · 295 citations

    4

    h-index

  3. BG
    Baining Guo

    Microsoft Research Asia (China), China

    4 publications · 295 citations

    4

    h-index

  4. MS
    Marc Stamminger

    Friedrich-Alexander-Universität Erlangen-Nürnberg, Germany

    3 publications · 66 citations

    3

    h-index

  5. HS
    Heung‐Yeung Shum

    Microsoft Research Asia (China), China

    3 publications · 269 citations

    3

    h-index

1–5 of 205

Venues

  1. Computer Graphics Forum

    8 publications · 331 citations

    8

    h-index

  2. ACM SIGGRAPH Computer Graphics

    5 publications · 370 citations

    5

    h-index

  3. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 4 publications · 162 citations

    4

    h-index

  4. Eurographics

    Repository · 3 publications · 45 citations

    3

    h-index

  5. ACM Transactions on Graphics

    TOG · 2 publications · 188 citations

    2

    h-index

1–5