Real-time Surface Rendering
Real-Time Surface Rendering is a surface rendering technique that enables the interactive generation and display of visual representations of 3D surfaces with minimal latency, typically achieving frame rates sufficient for dynamic user interaction or real-time simulation.
72
Publications
5.7K
Citations
205
Authors
69
Institutions
Publications per year
2017–2026
5
Parents
72
Hanspeter Pfister, Matthias Zwicker, Jeroen van Baar · 2000 · 826 citations · Full text
Real-time, continuous level of detail rendering of height fields
Peter Lindström, David Koller, William Ribarsky et al. · 1996 · 746 citations
Aaron Hertzmann, Denis Zorin · 2000 · 561 citations · Full text
Emil Praun, Hugues Hoppe, Matthew Webb et al. · 2001 · 293 citations
A real time visible surface algorithm
Gary S. Watkins · 1970 · 197 citations
1–5 of 72
205
5
h-index
4
h-index
4
h-index
Friedrich-Alexander-Universität Erlangen-Nürnberg, Germany
3 publications · 66 citations
3
h-index
3
h-index
1–5 of 205
69
Microsoft (United States)
Redmond, United States
8 h-index
10 publications
885 citations
Microsoft Research (United Kingdom)
Cambridge, United Kingdom
6 h-index
11 publications
903 citations
Friedrich-Alexander-Universität Erlangen-Nürnberg
Erlangen, Germany
4 h-index
13 publications
288 citations
Silicon Labs (United States)
Austin, United States
4 h-index
10 publications
1.1K citations
Princeton University
Princeton, United States
3 h-index
6 publications
1.1K citations
Technical University of Munich
Munich, Germany
3 h-index
10 publications
264 citations
Microsoft Research Asia (China)
Beijing, China
3 h-index
15 publications
1.3K citations
University of North Carolina at Chapel Hill
Chapel Hill, United States
3 h-index
9 publications
642 citations
1–8 of 69
8 publications · 331 citations
8
h-index
5 publications · 370 citations
5
h-index
TVCG · 4 publications · 162 citations
4
h-index
Repository · 3 publications · 45 citations
3
h-index
TOG · 2 publications · 188 citations
2
h-index
1–5