Publication | Closed Access
Continuous Shading of Curved Surfaces
692
Citations
12
References
1971
Year
EngineeringGeometryComputer Graphic TechniqueContinuous ShadingSubdivision SurfaceComputer-aided DesignCurve ModelingImage AnalysisSpeed EfficiencyVisual ComputingComputational ImagingComputational GeometryReal-time Computer GraphicGeometry ProcessingGeometric ModelingMachine VisionComputer EngineeringShaded PicturesComputer ScienceComputer VisionSmooth AppearanceNatural SciencesSurface Modeling
A procedure for computing shaded pictures of curved surfaces is presented. The surface is approximated by small polygons in order to solve easily the hidden-parts problem, but the shading of each polygon is computed so that discontinuities of shade are eliminated across the surface and a smooth appearance is obtained. In order to achieve speed efficiency, the technique developed by Watkins is used which makes possible a hardware implementation of this algorithm.
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