IEEE Transactions on Computers · 1971 · 694 citations · 12 references
ArchitectureComputer EngineeringComputer ScienceComputational GeometryComputer GraphicsRendering3D RenderingGeometry ProcessingShading ModelsSubdivision SurfacesSurface RenderingSurface ShadingEfficiencyShadingShading GeometryShading HardwareShape-from-shadingSpeed
A procedure for computing shaded pictures of curved surfaces is presented. The surface is approximated by small polygons in order to solve easily the hidden-parts problem, but the shading of each polygon is computed so that discontinuities of shade are eliminated across the surface and a smooth appearance is obtained. In order to achieve speed efficiency, the technique developed by Watkins is used which makes possible a hardware implementation of this algorithm.
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A real time visible surface algorithm
Gary S. Watkins · 1970 · 197 citations
The notion of quantitative invisibility and the machine rendering of solids
Arthur Appel · 1967 · 178 citations · Full text