Shading Hardware

Shading Hardware is a specialized category of graphics processing hardware that performs per-pixel or per-vertex illumination and color computation to simulate realistic surface appearance in rendered images.

71

Publications

4.1K

Citations

176

Authors

72

Institutions

Publications per year

2017–2026

3

Authors

176

  1. SW
    Stephanie Winner

    Apple (United States), United States

    5 publications · 373 citations

    5

    h-index

  2. HF
    Henry Fuchs

    University of North Carolina at Chapel Hill, United States

    4 publications · 545 citations

    4

    h-index

  3. TG
    Trey Greer

    University of North Carolina at Chapel Hill, United States

    4 publications · 545 citations

    4

    h-index

  4. AL
    Anselmo Lastra

    University of North Carolina at Chapel Hill, United States

    4 publications · 210 citations

    4

    h-index

  5. WL
    Won‐Jong Lee

    Korea Advanced Institute of Science and Technology, South Korea

    4 publications · 120 citations

    4

    h-index

1–5 of 176

Venues

  1. ACM SIGGRAPH Computer Graphics

    8 publications · 686 citations

    8

    h-index

  2. Eurographics

    Repository · 5 publications · 81 citations

    5

    h-index

  3. ACM Transactions on Graphics

    TOG · 3 publications · 94 citations

    3

    h-index

  4. IEEE Journal of Solid-State Circuits

    3 publications · 103 citations

    3

    h-index

  5. Computer Graphics Forum

    2 publications · 22 citations

    2

    h-index

1–5