1991 · 204 citations · 21 references
ComputingVisualizationRenderingScientific VisualizationVolume Visualization3D Imaging3D RenderingImage SynthesisVolume RenderingVolumetric RenderingVolumetric VisualizationRay CastingShading HardwareThree-dimensional Volume Rendering
Direct volume rendering offers the opportunity to visualize all of a three-dimensional sample volume in one image. However, processing such images can be very expensive and good quality high-resolution images are far from interactive. Projection approaches to direct volume rendering process the volume region by region as opposed to ray-casting methods that process it ray by ray. Projection approaches have generated interest because they use coherence to provide greater speed than ray casting and generate the image in a layered, informative fashion. This paper discusses two topics: First, it introduces a projection approach for directly rendering rectilinear, parallel-projected sample volumes that takes advantage of coherence across cells and the identical shape of their projection. Second, it considers the repercussions of various methods of integration in depth and interpolation across the scan plane. Some of these methods take advantage of Gouraud-shading hardware, with advantages in speed but potential disadvantages in image quality.
21
Marching cubes: A high resolution 3D surface construction algorithm
William E. Lorensen, H. E. Cline · 1987 · 10.2K citations · Full text
Computing, Radiology, Visualization +17
Display of surfaces from volume data
Marc Levoy · IEEE Computer Graphics and Applications · 1988 · 2.4K citations
Computing, Visualization, Rendering +11
Robert A. Drebin, Loren Carpenter, Pat Hanrahan · ACM SIGGRAPH Computer Graphics · 1988 · 1.6K citations
Computing, Anatomy, Neuroscience +12
Thomas Porter, Tom Duff · 1984 · 1.2K citations