Graphics Rendering Pipelines

Graphics Rendering Pipelines is a structured computational framework within broadcast graphics that sequentially processes geometric and visual data through specialized stages—such as vertex transformation, rasterization, and pixel shading—to generate high-quality, real-time imagery for on-air presentation.

437

Publications

31.7K

Citations

1.1K

Authors

322

Institutions

Publications per year

2017–2026

53

Authors

1.1K

  1. EG
    Enrico Gobbetti

    Center for Advanced Studies Research and Development in Sardinia, Italy

    12 publications · 348 citations

    11

    h-index

  2. DM
    Dinesh Manocha

    University of North Carolina at Chapel Hill, United States

    11 publications · 518 citations

    11

    h-index

  3. PV
    Pedro V. Sander

    Hong Kong University of Science and Technology, Hong Kong SAR China

    10 publications · 451 citations

    10

    h-index

  4. PH
    Pat Hanrahan

    Stanford University, United States

    9 publications · 1.2K citations

    9

    h-index

  5. PS
    Philipp Slusallek

    Saarland University, Germany

    8 publications · 914 citations

    8

    h-index

1–5 of 1.1K

Venues

  1. ACM Transactions on Graphics

    TOG · 43 publications · 6.4K citations

    27

    h-index

  2. Computer Graphics Forum

    32 publications · 1.6K citations

    19

    h-index

  3. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 25 publications · 1K citations

    19

    h-index

  4. IEEE Computer Graphics and Applications

    13 publications · 1K citations

    13

    h-index

  5. Eurographics

    Repository · 14 publications · 407 citations

    13

    h-index

1–5