Publication | Open Access
Unstructured lumigraph rendering
880
Citations
12
References
2001
Year
Unknown Venue
Geometric ModelingRealistic RenderingMachine VisionImage AnalysisView-dependent Texture MappingEngineeringNatural SciencesExpressive RenderingDifferentiable RenderingComputational ImagingComputer-aided DesignLumigraph-style RenderingNon-photorealistic RenderingComputational PhotographyComputational GeometryInput CamerasComputer Vision
We describe an image based rendering approach that generalizes many current image based rendering algorithms, including light field rendering and view-dependent texture mapping. In particular, it allows for lumigraph-style rendering from a set of input cameras in arbitrary configurations (i.e., not restricted to a plane or to any specific manifold). In the case of regular and planar input camera positions, our algorithm reduces to a typical lumigraph approach. When presented with fewer cameras and good approximate geometry, our algorithm behaves like view-dependent texture mapping. The algorithm achieves this flexibility because it is designed to meet a set of specific goals that we describe. We demonstrate this flexibility with a variety of examples.
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