Real-time Graphics
Real-Time Graphics is a subfield of computer graphics that focuses on algorithms, data structures, and systems for generating and displaying images under strict temporal constraints such that visual output responds interactively to continuous user input or dynamic scene changes.
326
Publications
18K
Citations
796
Authors
278
Institutions
Publications per year
2017–2026
27
Parents
326
Adaptive Thresholding using the Integral Image
Derek Bradley, Gerhard Roth · Journal of Graphics Tools · 2007 · 1.4K citations
William R. Mark, R. Steven Glanville, Kurt Akeley et al. · 2003 · 547 citations
Holger Winnemöller, Sven C. Olsen, Bruce Gooch · ACM Transactions on Graphics · 2006 · 539 citations
1–5 of 326
796
8
h-index
Hong Kong University of Science and Technology, Hong Kong SAR China
6 publications · 158 citations
6
h-index
5
h-index
5
h-index
4
h-index
1–5 of 796
278

Cornell University
Ithaca, United States
9 h-index
20 publications
4.3K citations
Microsoft (United States)
Redmond, United States
9 h-index
13 publications
426 citations

Zhejiang University
Hangzhou, China
8 h-index
23 publications
565 citations
Stanford University
Stanford, United States
7 h-index
12 publications
1.1K citations
University of North Carolina at Chapel Hill
Chapel Hill, United States
7 h-index
18 publications
1.1K citations
Nvidia (United Kingdom)
Reading, United Kingdom
7 h-index
13 publications
487 citations

University of Waterloo
Waterloo, Canada
6 h-index
14 publications
332 citations
Max Planck Institute for Informatics
Saarbrücken, Germany
6 h-index
11 publications
467 citations
1–8 of 278
TOG · 18 publications · 1.9K citations
18
h-index
15 publications · 1.2K citations
13
h-index
13 publications · 779 citations
12
h-index
10 publications · 488 citations
10
h-index
7 publications · 179 citations
7
h-index
1–5