Real-time Graphics

Real-Time Graphics is a subfield of computer graphics that focuses on algorithms, data structures, and systems for generating and displaying images under strict temporal constraints such that visual output responds interactively to continuous user input or dynamic scene changes.

326

Publications

18K

Citations

796

Authors

278

Institutions

Publications per year

2017–2026

27

Authors

796

  1. KA
    Kurt Akeley

    Stanford University, United States

    8 publications · 1.5K citations

    8

    h-index

  2. PV
    Pedro V. Sander

    Hong Kong University of Science and Technology, Hong Kong SAR China

    6 publications · 158 citations

    6

    h-index

  3. DN
    Diego Nehab

    Microsoft Research (United Kingdom), United Kingdom

    5 publications · 147 citations

    5

    h-index

  4. DP
    Donald P. Greenberg

    Cornell University, United States

    5 publications · 970 citations

    5

    h-index

  5. WH
    Wolfgang Heidrich

    University of British Columbia, Canada

    4 publications · 366 citations

    4

    h-index

1–5 of 796

Venues

  1. ACM Transactions on Graphics

    TOG · 18 publications · 1.9K citations

    18

    h-index

  2. ACM SIGGRAPH Computer Graphics

    15 publications · 1.2K citations

    13

    h-index

  3. Computer Graphics Forum

    13 publications · 779 citations

    12

    h-index

  4. IEEE Computer Graphics and Applications

    10 publications · 488 citations

    10

    h-index

  5. 7

    h-index

1–5