The Effects and Effectiveness of Simulations in Business Policy Teaching Applications

Unknown author(s)

Academy of Management Review · 1976 · 48 citations · 32 references

Concepts

Abstract

The rigorous business policy gaming literature is reviewed against a criterion of business policy course content and teaching objectives. Gaming appears to support the objectives of strategy-making and goalsetting, and the study of personal and group factors in organizational decision making, while it seems to fail regarding the structuring elements and the appraising and controlling functions of business policy.

References

32