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Occlusion avoidance of visual sensors based on a hand-eye action simulator system: HEAVEN
81
Citations
5
References
1987
Year
EngineeringField RoboticsMulti-view GeometryVirtual RealityRobot LearningComputational GeometryHead-mounted DisplayOcclusion-free SpaceVision SensorOcclusion AvoidanceGeometric ModelingCognitive ScienceMachine VisionBlindsightOphthalmologyVision RoboticsVision ResearchComputer ScienceStructure From MotionComputer VisionVisual Function3D VisionNatural SciencesVisual ServoingEye TrackingHeaven SystemVisual SensorsRobotics
In order to construct an intelligent robot system, the implementation of sensor systems is a prime requirement. With the increasing demands for hand-eye coordinating systems, problems of how to design, construct, and utilize hand-eye systems effectively have been realized which have to be solved. For example, teaching tasks to a hand-eye system requires off-line programming of the visual sensors as well as the manipulators. Although much attention has been paid recently to robot simulators for assisting the off-line programming of manipulators, less work has been done on simulators of the sensors. We have developed a hand-eye action simulator system called HEAVEN. This system provides model-based functions to assist the hand-eye system in visual recognition and monitoring the robot environment. This paper describes a function of assisting cameras in occlusion avoidance to input adequate image data without occlusion. The problem to select the best viewpoint for a camera is defined as to evaluate the viewpoints on a geodesic dome generated around a target object model. Occlusion-free space is obtained as regions on the geodesic dome by using a depth buffer algorithm. Then distance transformation of the occlusion-free regions gives candidates of the best occlusion-free viewpoint. Experimental results using a camera-in-hand system demonstrate the usefulness of the HEAVEN system in planning occlusion avoidance.
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