2013 · 118 citations · 17 references
ComputingComputer SciencePhysicsComputational GeometryComputer VisionGeometric Modeling3D ReconstructionGeometric ReasoningGeometry ProcessingPoint Cloud ProcessingScene ReconstructionScene Understanding3D Scene UnderstandingEnergy Landscape AnalysisObject SegmentationObjectsPhysical ReasoningPoint Cloud Scene UnderstandingScene Understanding OptimizationVolumetric Representation
Objects in static scenes are assumed to be stable under gravity, a constraint that applies across all scene categories and guides plausible scene interpretations. The paper proposes a scene‑understanding approach that reasons about physical stability from point clouds. The method first reconstructs solid 3D volumetric primitives from incomplete point clouds, then groups unstable primitives into stable objects by optimizing a stability‑based energy landscape represented with a disconnectivity graph and solved via a Swendsen‑Wang Cut MCMC. Experiments show the algorithm outperforms state‑of‑the‑art methods on object segmentation, volumetric recovery, and scene parsing in both public and proprietary datasets.
In this paper, we present an approach for scene understanding by reasoning physical stability of objects from point cloud. We utilize a simple observation that, by human design, objects in static scenes should be stable with respect to gravity. This assumption is applicable to all scene categories and poses useful constraints for the plausible interpretations (parses) in scene understanding. Our method consists of two major steps: 1) geometric reasoning: recovering solid 3D volumetric primitives from defective point cloud, and 2) physical reasoning: grouping the unstable primitives to physically stable objects by optimizing the stability and the scene prior. We propose to use a novel disconnectivity graph (DG) to represent the energy landscape and use a Swendsen-Wang Cut (MCMC) method for optimization. In experiments, we demonstrate that the algorithm achieves substantially better performance for i) object segmentation, ii) 3D volumetric recovery of the scene, and iii) better parsing result for scene understanding in comparison to state-of-the-art methods in both public dataset and our own new dataset.
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