2006 · 36 citations · 8 references
EducationComputer ScienceTeachingComputer-assisted InstructionInstructional DesignProgramming LanguagesComputer Science EducationEducational Game DesignEducational Software DesignGame-based LearningInteractive Learning EnvironmentsSoftware DesignDigital Game-based LearningGame Design For LearningGraphical GamesInstructional Games
This paper discusses a project that has been used to teach CS2 for six semesters at Trinity University. The project spans the full semester, and all eight of the assignments students turn in are part of the project. For this project, the students develop a 2-D game using a framework written by one of the authors. The framework is intended to allow students to produce some results early in the semester before they have significant knowledge without constraining them or doing too much for them. It was originally written for Java 1.3 and has evolved for Java 1.4 and now Java 5. We discuss the details of this project, the benefits it provides, and our experience with it.
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Viewpoint: Why women avoid computer science
Paul De Palma · Communications of the ACM · 2001 · 59 citations
Nick Parlante, Steven A. Wolfman, Lester I. McCann et al. · 2006 · 46 citations
Education, Instruction, Teaching +9
Conservatively radical Java in CS1
Stuart Reges · 2000 · 41 citations · Full text
Guiding students through programming puzzles
John Minor Ross · ACM SIGCSE Bulletin · 2002 · 23 citations