Interactive Learning Environments · 2015 · 229 citations · 17 references
EducationEducational TechnologyInstructionInstructional DesignInteractive MediaVirtual Reality In EducationImmersive Learning EnvironmentsInteractive Learning EnvironmentsMultimedia LearningVirtual ClassroomsVirtual Learning EnvironmentsVirtual RealityControl Group DesignControlled Experiment DesignImmersive Virtual RealityLearning Environment DesignMatched Control GroupVirtual Environments In InstructionVirtual Reality EducationVirtual Reality Learning Environments
The study aimed to develop a low‑cost, scalable VR system for the US Army and evaluate its effect on declarative knowledge acquisition compared to lecture‑based instruction. A mixed‑design experiment randomly assigned 115 control and 25 VR participants, measuring pre‑ and post‑training knowledge scores and VR usability via exit questionnaires. Both lecture‑based and VR instruction improved learning, but VR produced significantly higher gains over time.
The author investigated the interaction effect of immersive virtual reality (VR) in the classroom. The objective of the project was to develop and provide a low-cost, scalable, and portable VR system containing purposely designed and developed immersive virtual learning environments for the US Army. The purpose of the mixed design experiment was to compare lecture-based and immersive VR-based multimedia instruction, in terms of declarative knowledge acquisition (i.e. learning) of basic corrosion prevention and control with military personnel. Participants were randomly assigned to the control group (N = 115) or investigational group (N = 25) and tested immediately before and after training. The author accessed learning outcomes from the pre-exam and post-exam scores and VR system usability from exit questionnaires. Results indicate that both forms of instruction will increase learning. VR-based did produce higher gain scores and there was a statistically significant interaction between instruction type and time.
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