Publication | Closed Access
Virtual Reality: How Much Immersion Is Enough?
1.3K
Citations
13
References
2007
Year
Performance StudiesSolid EvidenceFull ImmersionVirtual WorldsVirtual RealityImmersive ExperiencesUser ExperienceDesignBusinessIntelligent Virtual EnvironmentHuman-computer InteractionImmersive TechnologyVirtual SpaceCollaborative Virtual EnvironmentArtsMulti-user VrGame Design
Solid evidence of virtual reality's benefits has graduated from impressive visual demonstrations to producing results in practical applications. Further, a realistic experience is no longer immersion's sole asset. Empirical studies show that various components of immersion provide other benefits - full immersion is not always necessary. The goal of immersive virtual environments (VEs) was to let the user experience a computer-generated world as if it were real - producing a sense of presence, or "being there," in the user's mind.
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