Publication | Closed Access
The Use of Immersive Virtual Reality in the Learning Sciences: Digital Transformations of Teachers, Students, and Social Context
572
Citations
65
References
2008
Year
Social ContextE-learningVirtual EnvironmentsEngineeringEducationTeacher EducationInteractive LearningVirtual RealityImmersive TechnologySocial Learning EnvironmentImmersive Virtual RealityLearning EnvironmentDigital EnvironmentsVirtual ClassroomVirtual Learning EnvironmentsLearning SciencesSocial InteractionVirtual WorldsExtended RealityVirtual SpaceHuman-computer InteractionPhysical SpaceDigital Learning
The study explores how virtual environments can transform social interaction to enhance learning in digital settings. The authors describe virtual environment technology and theory, then present data from four empirical studies. Results show that augmented teacher perception equalizes attention, that students learn better when centrally positioned or closer to the teacher, and that virtual co‑learners can shape learning, indicating virtual environments uniquely alter learning dynamics. Acknowledgments to collaborators and funding from NSF Grant 0527377.
Abstract This article illustrates the utility of using virtual environments to transform social interaction via behavior and context, with the goal of improving learning in digital environments. We first describe the technology and theories behind virtual environments and then report data from 4 empirical studies. In Experiment 1, we demonstrated that teachers with augmented social perception (i.e., receiving visual warnings alerting them to students not receiving enough teacher eye gaze) were able to spread their attention more equally among students than teachers without augmented perception. In Experiments 2 and 3, we demonstrated that by breaking the rules of spatial proximity that exist in physical space, students can learn more by being in the center of the teacher's field of view (compared to the periphery) and by being closer to the teacher (compared to farther away). In Experiment 4, we demonstrated that inserting virtual co-learners who were either model students or distracting students changed the learning abilities of experiment participants who conformed to the virtual co-learners. Results suggest that virtual environments will have a unique ability to alter the social dynamics of learning environments via transformed social interaction. We would like to thank Roy Pea, Byron Reeves, and the Stanford LIFE lab for helpful suggestions and Sandra Okita and Dan Schwartz for suggestions as well as for detailed comments on an earlier draft of this article. This work was supported in part by National Science Foundation Grant 0527377. Notes We would like to thank Roy Pea, Byron Reeves, and the Stanford LIFE lab for helpful suggestions and Sandra Okita and Dan Schwartz for suggestions as well as for detailed comments on an earlier draft of this article. This work was supported in part by National Science Foundation Grant 0527377.
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