Immersive Virtual Reality

Immersive Virtual Reality is a form of virtual reality system—a synthetic, interactive environment rendered through digital technologies—that is distinguished by its capacity to engender a deep perceptual illusion of presence within a fully simulated world, typically achieved through multimodal sensory stimulation, head-mounted displays, and real-time user-tracking, thereby enabling embodied interaction and cognitive engagement as if the user were physically situated within the virtual space.

4.7K

Publications

290.6K

Citations

13.6K

Authors

3.2K

Institutions

Publications per year

2017–2026

2.8K

Authors

13.6K

  1. MS
    Mel Slater

    University College London, United Kingdom

    100 publications · 24.3K citations

    55

    h-index

  2. JN
    Jeremy N. Bailenson

    Stanford University, United States

    42 publications · 10.1K citations

    34

    h-index

  3. HG
    Hunter G. Hoffman

    University of Washington, United States

    33 publications · 5.1K citations

    29

    h-index

  4. AS
    Anthony Steed

    University College London, United Kingdom

    41 publications · 5.1K citations

    28

    h-index

  5. FS
    Frank Steinicke

    Universität Hamburg, Germany

    44 publications · 2.6K citations

    27

    h-index

1–5 of 13.6K

Venues

  1. PRESENCE Virtual and Augmented Reality

    93 publications · 16.9K citations

    51

    h-index

  2. Virtual Reality

    109 publications · 7.3K citations

    46

    h-index

  3. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 73 publications · 5.2K citations

    41

    h-index

  4. PLoS ONE

    58 publications · 6.3K citations

    36

    h-index

  5. Frontiers in Psychology

    67 publications · 4.5K citations

    36

    h-index

1–5