Publication | Closed Access
ClearPath
289
Citations
28
References
2009
Year
Unknown Venue
Path PlanningTrajectory PlanningCollision Avoidance AlgorithmsEngineeringField RoboticsDistributed RoboticsComputer EngineeringComputational GeometryThread-level ParallelismComputer ScienceCollision DetectionRobot LearningParallel ComputingRoboticsMultiple AgentsMultirobot System
We present a new local collision avoidance algorithm between multiple agents for real-time simulations. Our approach extends the notion of velocity obstacles from robotics and formulates the conditions for collision free navigation as a quadratic optimization problem. We use a discrete optimization method to efficiently compute the motion of each agent. This resulting algorithm can be parallelized by exploiting data-parallelism and thread-level parallelism. The overall approach, ClearPath, is general and can robustly handle dense scenarios with tens or hundreds of thousands of heterogeneous agents in a few milli-seconds. As compared to prior collision avoidance algorithms, we observe more than an order of magnitude performance improvement.
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