AASRI Procedia · 2013 · 19 citations · 7 references
EducationEducational TechnologyComputer GraphicsVirtual Reality DesignVirtual Reality In EducationMobile-assisted Language LearningVirtual Learning EnvironmentsVirtual RealityVirtual Reality Language LearningCalligraphic CopyingCalligraphic PracticeCopying ProcessesMobile WritingStroke Order
Traditional method to learn Chinese calligraphy needs long hour's practice and the practice process often makes learners feel boring. And learners cannot get instant evaluation result during training. In this paper we introduce a new mobile Chinese Calligraphic training system based on virtual reality. The system is inspired by the way of tradition way to learn calligraphy which includes three main steps: a) learning stroke order of character; b) copying writing; c) real writing. Firstly the system demonstrates the right stroke order of calligraphic character with 2D and 3D mode. Secondly learner can write on iPad screen to practice copying writing. Meanwhile the leaner's writing track will be captured and evaluated according the similarity. The result of user studies shows that our system can successfully guide learners to improve their writing skills and motive them to learn calligraphy.
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Employment of 3D printing for enhanced kanji learning
Kamen Kanev, Itaru Oido, Rentaro Yoshioka et al. · 2012 · 15 citations
Takahiro Shichinohe, Tetsuo Yamabe, Takahiro Iwata et al. · 2010 · 12 citations