Characterization and Evaluation of Serious Games: A Perspective of Their Use in Higher Education

Imed Boughzala, Ikram Bououd, Hélène Michel

2013 · 11 citations · 10 references

Concepts

Abstract

Serious games are video games or computer games designed for training or educational purposes. Thanks to the interesting and useful opportunities that they provide such as interactivity, immersion, simulation they become well accepted and well spread among professional and academic fields. However, the selection of the most suitable serious games to a specific educational goal seems to be not well studied in the literature. This paper tries to meet this research gap by developing a new serious game evaluation grid basing on the design science approach. The grid is developed and tested with students and professionals.

References

10