2013 · 11 citations · 10 references
Game TheoryEducationSimulation Video GameVideo GamesLearning In GamesTheir UseDesign Science ApproachVirtual RealitySerious GamesEducational GameGame DesignGamificationGame StudiesDesignUser ExperienceGame AnalyticsGamesHigher EducationPerformance StudiesVernacular Game-makingBusinessArts
Serious games are video games or computer games designed for training or educational purposes. Thanks to the interesting and useful opportunities that they provide such as interactivity, immersion, simulation they become well accepted and well spread among professional and academic fields. However, the selection of the most suitable serious games to a specific educational goal seems to be not well studied in the literature. This paper tries to meet this research gap by developing a new serious game evaluation grid basing on the design science approach. The grid is developed and tested with students and professionals.
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Digital Natives, Digital Immigrants Part 1
Marc Prensky · On the Horizon The International Journal of Learning Futures · 2001 · 10.5K citations · Full text
Design Science in Information Systems Research1
Hevner, March March, Jinsoo Park et al. · MIS Quarterly · 2004 · 9.4K citations
Design science in information systems research
Alan R. Hevner, Salvatore T. March, Jinsoo Park et al. · MIS Quarterly · 2004 · 7.7K citations
Information Systems, Education, Information Technology Management +16