Virtual World Usability

Virtual World Usability is a theoretical construct that denotes the extent to which a virtual environment supports effective, efficient, and satisfying user interaction within immersive digital contexts, distinguished by its focus on spatial navigation, embodied presence, and task performance in simulated realities.

247

Publications

15.1K

Citations

839

Authors

338

Institutions

Publications per year

2017–2026

101

Authors

839

  1. DA
    Doug A. Bowman

    Virginia Tech, United States

    8 publications · 1.3K citations

    8

    h-index

  2. LF
    Larry F. Hodges

    Georgia Institute of Technology, United States

    4 publications · 610 citations

    4

    h-index

  3. AS
    Alistair Sutcliffe

    University of Manchester, United Kingdom

    4 publications · 292 citations

    4

    h-index

  4. LG
    L. Greci

    National Research Council, Italy

    3 publications · 117 citations

    3

    h-index

  5. AK
    Anita Komlódi

    University of Maryland, Baltimore County, United States

    3 publications · 61 citations

    3

    h-index

1–5 of 839

Venues

  1. Virtual Reality

    8 publications · 416 citations

    8

    h-index

  2. PRESENCE Virtual and Augmented Reality

    8 publications · 2.2K citations

    8

    h-index

  3. Computers in Human Behavior

    7 publications · 728 citations

    7

    h-index

  4. Applied Ergonomics

    4 publications · 317 citations

    4

    h-index

  5. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 4 publications · 228 citations

    4

    h-index

1–5