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Wayfinding strategies and behaviors in large virtual worlds
344
Citations
5
References
1996
Year
Unknown Venue
Game AiEngineeringGame TheoryCommunicationComputational Game TheoryInformation InfrastructureArticle Wayfinding StrategiesVirtual RealityReality MiningRobot LearningHuman FactorsGame DesignComputer ScienceInformation ManagementHuman Information InteractionTheory Of ComputingComputational CommunicationVirtual WorldsBusinessVirtual SpaceHuman-computer InteractionHuman-centered ComputingLarge Virtual Worlds
Article Wayfinding strategies and behaviors in large virtual worlds Share on Authors: Rudolph P. Darken Naval Research Laboratory, Washington, D.C. Naval Research Laboratory, Washington, D.C.View Profile , John L. Sibert Department of Electrical Engineering and Computer Science, The George Washington University, Washington, D.C. Department of Electrical Engineering and Computer Science, The George Washington University, Washington, D.C.View Profile Authors Info & Claims CHI '96: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsApril 1996 Pages 142–149https://doi.org/10.1145/238386.238459Online:13 April 1996Publication History 145citation3,528DownloadsMetricsTotal Citations145Total Downloads3,528Last 12 Months130Last 6 weeks11 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteGet Access
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