Haptic Texture Simulation

Haptic Texture Simulation is a computational method that synthesizes tactile surface properties through controlled vibration, force, or displacement patterns to replicate the perceptual qualities of physical textures in human–machine interactions.

22

Publications

1.2K

Citations

57

Authors

28

Institutions

Publications per year

2017–2026

3

Authors

57

  1. KJ
    Katherine J. Kuchenbecker

    University of Pennsylvania, United States

    3 publications · 279 citations

    3

    h-index

  2. JB
    Jean‐Marie Burkhardt

    Université Paris Cité, France

    2 publications · 246 citations

    2

    h-index

  3. KK
    Ki‐Uk Kyung

    Korea Advanced Institute of Science and Technology, South Korea

    2 publications · 35 citations

    2

    h-index

  4. MM
    Margaret Minsky

    Human Media, United States

    2 publications · 69 citations

    2

    h-index

  5. RH
    Ralph Hollis

    Carnegie Mellon University, United States

    2 publications · 44 citations

    2

    h-index

1–5 of 57

Venues

  1. IEEE Transactions on Haptics

    3 publications · 335 citations

    3

    h-index

  2. Dynamic Systems and Control

    Conference · 2 publications · 58 citations

    2

    h-index

  3. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 1 publications · 39 citations

    1

    h-index

  4. Medical Entomology and Zoology

    1 publications · 35 citations

    1

    h-index

  5. ACM Transactions on Applied Perception

    TAP · 1 publications · 56 citations

    1

    h-index

1–5