2023 · 21 citations · 14 references
ArtsDesignEducational TechnologyHuman-centered DesignParticipatory DevelopmentPlay-based LearningCo-creationCo-design ProcessesCollaborative DesignInclusive DesignNeurodiversity In EducationParticipatory DesignChild-led PlayDesign For NeurodiversityDevelopmentally Appropriate DesignFuture Co-designGame Play
Play is a central aspect of childhood development, with games as a vital tool to promote it. However, neurodivergent children, especially those in neurodiverse environments, are underserved by HCI games research. Most existing work takes on a top-down approach, disregarding neurodivergent interest for the majority of the design process. Co-design is often proposed as a tool to create truly accessible and inclusive gaming experiences. Nevertheless, co-designing with neurodivergent children within neurodiverse groups brings about unique challenges, such as different communication styles, sensory needs and preferences. Building upon recommendations from prior work in neurodivergent, mixed-ability, and child-led co-design, we propose a concrete participatory game design kit for neurodiverse classrooms: PartiPlay. Moreover, we present preliminary findings from an in-the-wild experiment with the said kit, showcasing its ability to create an inclusive co-design process for neurodiverse groups of children. We aim to provide actionable steps for future participatory design research with neurodiverse children.
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Gaming well: links between videogames and flourishing mental health
Christian Jones, Laura Scholes, Daniel Johnson et al. · Frontiers in Psychology · 2014 · 284 citations · Full text
Katta Spiel, Kathrin Gerling · ACM Transactions on Computer-Human Interaction · 2021 · 174 citations · Full text
Michelle Putnam · Journal of Disability Policy Studies · 2005 · 145 citations