International Journal of Interactive Mobile Technologies (iJIM) · 2022 · 16 citations · 39 references
EducationEducational TechnologyMathematics EducationCreative Problem SolvingInstructional DesignPedagogyInquiry-based LearningMathematics Education ApplicationsMobile LearningProblem-solving StrategiesReal-world Problem SolvingCross-disciplinary LearningExtended Learning TimeFlipped ClassroomInquiry-based Mathematics EducationInquiry-based Mathematics InstructionInquiry-based Problem SolvingProblem-solving AbilityStudent Thinking In Mathematics
This research uses the Android module based on a strategy called "inquiry-based learning" and "flipped classroom" to help people utilize their cross-disciplinary skills in complex real-world situations. This experiment showed how the Android module-based inquiry flipped classroom learning affects math pre-service teachers' ability to solve mathematical problems and think creatively in geometry. In the third term, 123 students were randomly assigned Android module-based inquiry flipped classroom learning, PowerPoint module-based conventional flipped learning, or conventional learning. The study found that math pre-service teachers were much better at solving mathematics problems and creative thinking when using Android module-based inquiry flipped classroom learning because its use effectively extends learning time, permits the acquisition of more knowledge, and encourages a collective responsibility for learning in order to engage in the process of deeper learning. This type of learning also helps them learn how to deal with real-world problems that they may face in their future jobs. This implication can guide instructional designers on how to help students solve math problems and think creatively.
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Gwo‐Jen Hwang, Chih‐Hung Chen · British Journal of Educational Technology · 2016 · 151 citations
Education, Educational Psychology, Educational Technology +17