2021 · 23 citations · 36 references
EducationEducational PsychologyEducational TechnologyDesign TheoryInstructional DesignPlay-based LearningEducational Game DesignGame-based LearningMotivation In LearningSerious GamesCheating In GamesEthics Of Game DesignGame Design For LearningGamificationGamification EffectsGamification In LearningGamified LearningSystematic Mapping
While most research shows positive effects of gamification, the focus on its adverse effects is considerably smaller. Having this in mind, we conducted a systematic mapping study of the negative effects of game design elements on education/learning systems. The study revealed 77 papers reporting undesired effects of game design elements. We found that badges, competitions, Ieaderboards, and points are the game design elements most often reported as causing negative effects. The most cited negative effects were lack of effect, lack of understanding, irrelevance, motivational issues, and worsened performance. The ethical issue of cheating was also often reported. As part of our results, we map the relations between game design elements and the negative effects that they may cause. Our mapping study can help gamification designers make more informed decisions when selecting game design elements to be included in education/learning systems, raising awareness on potential negative effects.
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The Coding Manual for Qualitative Researchers
Maria Lungu · American Journal of Qualitative Research · 2022 · 10.9K citations · Full text
From game design elements to gamefulness
Sebastian Deterding, Dan Dixon, Rilla Khaled et al. · 2011 · 7.8K citations