International Journal of Serious Games · 2021 · 11 citations · 26 references
ArtsDesignEducational TechnologyHuman-centered DesignInteraction DesignUser Experience DesignEducational Game DesignGame-based LearningPlay-based InterventionSerious GamesVideo Game StudiesGame Design For LearningGame PlayGamificationHuman-computer Interaction ApplicationsHuman-computer Interaction EducationSerious Game Evaluation
A significant number of children worldwide struggle with school refusal. Games and digital tools represent a novel take on how to address this phenomenon. Our research aims to support children who are at risk or in an early phase of developing school refusal through serious games. In this paper we present current work, grounded in human-centered design, involving the application of a game design framework to elaborate on design elements and empirical evaluations of a serious game called Gnist (English: Spark). Based on this we discuss some implications for game design and key takeaways for researchers and practitioners working to design technologies for supporting children's well-being in attending school. We contribute to position serious games in a new context and anticipate our findings to be valuable to the Human-Computer Interaction community in general and specifically to the Child-Computer Interaction community.
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From game design elements to gamefulness
Sebastian Deterding, Dan Dixon, Rilla Khaled et al. · 2011 · 7.8K citations
From visual simulation to virtual reality to games
Michael Zyda · Computer · 2005 · 1.9K citations
Foundations of Game-Based Learning
Jan L. Plass, Bruce D. Homer, Charles K. Kinzer · Educational Psychologist · 2015 · 1.5K citations · Full text
Education, Educational Psychology, Educational Technology +17
Serious Games and Gamification for Mental Health: Current Status and Promising Directions
Theresa Fleming, Lynda Bavin, Karolina Stasiak et al. · Frontiers in Psychiatry · 2017 · 603 citations · Full text
Education, Psychiatry, Psychology +17