2020 · 14 citations · 34 references
EducationHealth PromotionPhysical EducationExercise PhysiologyHealth-related FitnessPhysical ActivityGame-based LearningPhysical FitnessTraining AdaptationVirtual RealityAdaptive GamesEducational Game MechanicsGameplay ExperienceHigh-intensity Interval TrainingLearner MotivationUser Study EvaluationVirtual Reality Gaming
High-intensity interval training (HIIT) is an effective way to improve cardiovascular health and fitness. However, it can be difficult to sustain for novices as it is difficult to find the right training intensity level, it requires a high motivation, and has an increased risk of overexertion and injury. We investigate whether a rowing-machine based VR-exergame can successfully induce a HIIT workout, reduce overexertion, and increase performance, enjoyment and motivation when compared to a standard instruction-based HIIT workout. The resulting game HIITCopter utilises adaptive personalisation of game mechanics to suit a user’s fitness level and provides immersive gameplay to disguise the inherent discomfort associated with HIIT. Our user study demonstrates that the game was able to induce a HIIT workout. We did not find significant difference in overexertion and performance compared to a standard instruction-based HIIT workout, but we did find higher motivation and enjoyment.
34
Flow: the psychology of optimal experience
Choice Reviews Online · 1990 · 12.7K citations
Carol Ewing Garber, Bryan Blissmer, Michael R. Deschenes et al. · Medicine & Science in Sports & Exercise · 2011 · 9.1K citations · Full text
Penelope Sweetser, Peta Wyeth · Computers in entertainment · 2005 · 2.1K citations