2020 · 28 citations · 20 references
Adaptive HintsGame AiEngineeringOnline GamingEducationSimulation Video GameLearning In GamesTowards Progress AssessmentVirtual RealityEducational GameGame DesignCognitive ScienceBehavioral SciencesGamificationSocial EngineerUser ExperienceGame AnalyticsLearning AnalyticsGamesPerformance StudiesHuman-computer InteractionEducational AssessmentArts
One strength of educational games is their adaptivity to the individual learning progress. Methods to assess progress during gameplay are limited, especially in virtual reality (VR) settings, which show great potential for educational games because of their high immersion. We propose the concept of adaptive hints using progress assessment based on player behavior tracked through a VR-system's tracking capabilities. We implemented Social Engineer, a VR-based educational game teaching basic knowledge about social engineering (SE). In two user studies, we will evaluate the performance of the progress assessment and the effects of the intervention through adaptive hints on the players' experience and learning effects. This research can potentially benefit researchers and practitioners, who want to assess progress in educational games and leverage the real-time assessment for adaptive hint systems with the potential of improved player experience and learning outcomes.
20
Flow: the psychology of optimal experience
Choice Reviews Online · 1990 · 12.7K citations
Cognitive Science, Behavioral Decision Making, Optimal Experience +5