UEF eRepo (University of Eastern Finland) · 2019 · 20 citations · 16 references
EducationEducational TechnologyInformation TechnologyInstructional DesignPedagogyBlended LearningDigital Education PolicyEducational Game DesignGame-based LearningOnline LearningBlockchain ApplicationsGamification In LearningGamified Learning
The paper focuses on two solutions supporting education. One of the aspects shows the potential of the modern blockchain concept, whereas the other refers to the forms of work based on the natural learners’ need to compete, namely, gamification. Both areas have been intensely developed as part of the implementation of ICT in the detailed didactics, including adult education. The presentation of both ICT-mediated solutions is the result of Authors’ participation in the project Smart Ecosystem for Learning and Inclusion.
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A Novel Blockchain-based Education Records Verification Solution
Meng Han, Zhigang Li, Jing He et al. · 2018 · 172 citations