Blockchain technology and gamification - conditions and opportunities for education

Solomon Sunday Oyelere, Łukasz Tomczyk, Nacir Bouali, Friday Joseph Agbo

UEF eRepo (University of Eastern Finland) · 2019 · 20 citations · 16 references

Concepts

Abstract

The paper focuses on two solutions supporting education. One of the aspects shows the potential of the modern blockchain concept, whereas the other refers to the forms of work based on the natural learners’ need to compete, namely, gamification. Both areas have been intensely developed as part of the implementation of ICT in the detailed didactics, including adult education. The presentation of both ICT-mediated solutions is the result of Authors’ participation in the project Smart Ecosystem for Learning and Inclusion.

References

16