2019 · 17 citations · 14 references
EducationComputer ScienceTeachingComputer-assisted InstructionInstructional DesignPedagogyData-driven InstructionEducational Game DesignGame-based LearningInteractive Learning EnvironmentsTeaching Games For UnderstandingBridge BuildingComputer Science CurriculumComputer Science PedagogyDigital Game-based LearningGame Design For LearningGame-based Science LearningLinked List Representation
This research aims to implement the productive failure teaching concept with interactive learning games as a method to nurture innovative teaching and learning. The research also aims to promote innovative approaches to learning and improving students' learning experience, and their understanding of linked list data structure concepts taught in computer science subjects since students do not widely understand this concept. A 2D bridge building puzzle game, “La Petite Fee Cosmo” was developed to assist students in not only understanding the underlying concepts of the linked list but also foster creative usage of the various functionalities of linked list in diverse situations.
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Adhi Harmoko S, M.Komp, Joseph Marie Jacquard et al. · 2005 · 18.4K citations
From game design elements to gamefulness
Sebastian Deterding, Dan Dixon, Rilla Khaled et al. · 2011 · 7.8K citations
Data Structures and Algorithms
Niklaus Wirth · Scientific American · 1984 · 1.4K citations