2019 · 24 citations · 6 references
Cognitive ScienceEngineeringMulti-user VrVernacular Game-makingVirtual WorldsVirtual RealityDesignUser ExperienceExtended RealityArtsGame AnalyticsSimulation Video GameGame StudyGameflow ModelGame SuperhotVr GamesGame DesignPlayer Experience
In this paper, we report on a work in progress project that aims to understand affordances and inhibiters of enjoyment in virtual reality (VR) video games. We apply the GameFlow model to review and analyse VR and non-VR versions of the same games to identify differences in enjoyment. Our approach includes conducting expert reviews using the GameFlow model, as well as conducting qualitative analysis on video game reviews, using GameFlow as a conceptual foundation. In this paper, we report our initial findings for the game Superhot. Our ongoing work evaluates a selection of games to map opportunities and pitfalls when designing games for VR.
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Ryan Wedoff, Lindsay Ball, Amelia Wang et al. · 2019 · 77 citations