Interactive Gamification Learning Media Application For Blind Children Using Android Smartphone in Indonesia

Azani Cempaka Sari, Andre Mohammad Fadillah, Junaidy Jonathan, Mahendra Rezky David Prabowo

Procedia Computer Science · 2019 · 78 citations · 4 references

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Abstract

The purpose of this research is to develop an interactive learning media application by using gamification approach in smartphone, to help the blind children to improve interest and enthusiasm for learning, and increase their understanding of the material presented. Moreover, the current conditions for the unavailability of interactive learning media for blind children in Indonesian. The process of developing this application uses the Game Development Life Cycle (GDLC) method which consists of initiation, pre-production, production, testing, beta, and release. This application has been tested on several respondents. From this study, developing the useful application, easy to use, and accommodates all their needs.

References

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