Procedia Computer Science · 2019 · 78 citations · 4 references
EducationEducational TechnologySpecial EducationInteractive MediaLearning DisabilitiesMobile ComputingEducational Game DesignGame-based LearningInteractive Learning EnvironmentsMobile Application DevelopmentMobile Interactive MediaMobile LearningGame-based Learning MediaGamificationGamification In LearningGamified LearningLife Cycle DevelopmentMobile Learning EnvironmentsMobile LiteracySoftware Development Life Cycle
The purpose of this research is to develop an interactive learning media application by using gamification approach in smartphone, to help the blind children to improve interest and enthusiasm for learning, and increase their understanding of the material presented. Moreover, the current conditions for the unavailability of interactive learning media for blind children in Indonesian. The process of developing this application uses the Game Development Life Cycle (GDLC) method which consists of initiation, pre-production, production, testing, beta, and release. This application has been tested on several respondents. From this study, developing the useful application, easy to use, and accommodates all their needs.
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