Analysis of student feedback when using gamification tools in math subjects

Juan José Bullón Pérez, Ascensión Hernández Encinas, M. Jesus Santos Sanchez, Víctor Gayoso Martínez

2018 · 26 citations · 3 references

Concepts

Abstract

As a result of the Bologna Accord and the creation of a European area of higher education, computers and other information technologies have been increasingly used in academic studies with the aim of improving the performance of students. This paper presents the results of a teaching experience using mobile phones and gamification services in engineering degrees as a tool for leveraging the comprehension of mathematical concepts.

References

3