2017 · 10 citations · 9 references
Language StudiesLinguisticsSecond Language StudiesComputational LinguisticsLanguage AcquisitionNatural Language ProcessingConversational User InterfacesDialogue SystemsLanguage AssessmentQuestion AnsweringSpeech InteractionSpeech RecognitionCall GamesCall-and-response GamesConversation AnnotationDialog SystemsDialogue Quality EvaluationEvaluation Of Dialogue SystemsGold Standard Annotation
We present an overview of the third edition of the Spoken CALL Shared Task. Groups competed on a prompt-response task using English-language data collected, through an online CALL game, from Swiss German teens in their second and third years of learning English. Each item consists of a written German prompt and an audio file containing a spoken response. The task is to accept linguistically correct responses and reject linguistically incorrect ones, with “linguistically correct” defined by a gold standard derived from human annotations. Scoring was performed using a metric based on the idea of maximising the ratios correct-accept-rate/false-accept-rate and correct-reject-rate/false-reject-rate. The third edition received sixteen entries, with the best score substantially improving on last year's edition of the task. We analyse factors which make it difficult to label items correctly, concluding that, as in the previous edition, good speech recognition is most important. Finally, we suggest a strategy for continuing the task.
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Kaldi Speech Recognition Toolkit
Daniel Povey · Infoscience (Ecole Polytechnique Fédérale de Lausanne) · 2024 · 4.9K citations · Full text
Computing, Linguistics, Acoustics +15
WSJCAMO: a British English speech corpus for large vocabulary continuous speech recognition
J. Fransen, David Pye, Jonathan Foote et al. · 2002 · 357 citations
A Multilingual CALL Game Based on Speech Translation
Manny Rayner, Pierrette Bouillon, Nikos Tsourakis et al. · 2010 · 40 citations · Full text