2017 · 12 citations · 19 references
EducationInstructionTeachingCryptographyPedagogyStem EducationOnline LearningQuantum CryptographyVirtual Classroom InteractionVirtual ClassroomsVirtual LaboratoriesVirtual Learning EnvironmentsGraduate CurriculumInteractive LecturesQuantum Physics CurriculumQuantum Public-key Cryptography
This paper describes a project-based gamified educational paradigm, QuaSim, that aims to improve the quality and efficiency of undergraduate STEM education. QuaSim is designed to educate junior/senior undergraduate and graduate students in quantum cryptographic principles. QuaSim converts the traditional subject-based lectures in the field of quantum cryptography into a project-based virtual environment with the aim to teach students, the subject matter, interactively.
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Relationships Between Game Attributes and Learning Outcomes
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A video game for cyber security training and awareness
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Teaching computer science through game design
M. Overmars · Computer · 2004 · 168 citations