1994 · 83 citations · 0 references
EducationEducational PsychologyEducational TechnologyComputer-assisted InstructionInstructional DesignPedagogyEducational Game DesignGame-based LearningInstructional StrategiesSimulation-based InstructionSimulation-based LearningVideo Game StudiesGame Design For LearningInstructional GamesLiterature Review DesignSimulation Games
ABSTRACT Instructional gaming, as distinguished from simulation, is defined as any overt instructional or learning format that involves competition and is rule-guided. The literature review identifies five categories of articles on instructional gaming: (1) research, (2) theory, (3) reviews, (4) discussion, and (5) development. Games have been found to serve many functions, such as tutoring, amusing, helping to explore new skills, promoting self-esteem, practicing skills, or seeking to change attitudes. Some assertions drawn from the literature that might be useful in using or designing a game or in researching its use or design are presented. A chart presents an annotated bibliography of 94 articles related to gaming. (SLD)