Gamifying the learning of design patterns in software engineering education

Alexander Bartel, Georg Hagel

2016 · 27 citations · 6 references

Concepts

Abstract

In this contribution a process and a way for a standardized documentation are proposed for the creation of gamified and competency-based learning activities. Furthermore the application of the process and its documentation is described by using an exemplary learning activity which was created, implemented and evaluated. The findings indicate, that the use of gamification design elements for learning a design pattern can be effective and successful and can lead to an increase in learning motivation.

References

6